Artist, Designer, Visionary

James is an artist and trained illustrator, with a skill for interesting character designs.  He is currently learning to translate his painting and drawing skills to digital art and sprites.

He also has a love for engineering, both in games and real-life. He proved this when customising and improving his gaming PC, which is now partly made from Lego.

He does not recognise Edge as Emperor.


Game Design, Art, Brains

Adam is a trained artist as well as an experienced programmer.  He is currently combining his skills and working towards a PhD in Visual Analytics. He still finds time in his schedule to join us for game jams, and brings his PhD-level brains and an understanding of mathematics.

One of his interests is the use of narrative in games,  and the potential applications of narrative visualisation techniques in other media.


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Official Cat, Head of Sales

Our official cat is called Darwin, and  he is a real live cat.  He is named for the great Charles Darwin, but has yet to evolve beyond licking himself or walking into walls.

His main duties involve sleeping, batting things with his paw and general cat stuff.

Sometimes he’ll pose for a photo, and will annoy James by getting more attention than the game’s artwork.


Game Design, Music, Website

Founder and self-proclaimed Emperor. Called by his middle name Edge, due to being one of the two Adams in the team.  Edge is his real middle name.

When not explaining his name to people, he writes game music, makes prototypes and has ideas. One day he hopes to turn these ideas into real games.

He also maintains the website and handles communication, mainly during game jams.

Meet the Team


A few friends making indie games for fun,

lazily planning a Greenlight campaign

Latest News - Spring/Summer 2017

Winter Achievements
Over the Winter period we worked on 5 major things, which got a bit crazy.  We continued working on our 2 ongoing projects, we submitted a game to the Pixel Horror Jam, we made something for Ludum Dare, we hosted our own Game Jam called Finally Finish Something, and lastly we made a game to submit to our very own FFS Jam.

Plans for Spring/Summer
The madness over the past few months has been an enjoyable ride, and we’ve got a lot of great things done, but we’re looking to be a bit more focused over the course of Spring/Summer 2017.  With confirmation that Steam Greenlight is being replaced by Steam Direct, it looks like publishing to Steam would be within the realms of possibility, so we are now working on a single project for the rest of the year.  That project is InfiniQuest, a much expanded version of our 2014 experiment.  Things are progressing well but slowly, we’re hoping to have something worth showing after an internal game jam weekend in October.

Game Jams
We’ve now completed and submitted another Ludum Dare entry, which was our 16th in a row!  We wanted to do something for LowRez Jam, but unfortunately real life has won on this occasion.  If you’re interested in our latest LD entry, it’s called Modular Destruction Labs and is available on our games page here.
Last Updated August 2017

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