Artist, Designer, Visionary

James is an artist and trained illustrator, with a skill for interesting character designs.  He is currently learning to translate his painting and drawing skills to digital art and sprites.

He also has a love for engineering, both in games and real-life. He proved this when customising and improving his gaming PC, which is now partly made from Lego.

(He does not recognise Edge as Emperor)


Game Design Art, Brains

Adam is a trained artist as well as an experienced programmer.  He is currently combining his skills and working towards a PhD in Visual Analytics. He still finds time in his schedule to join us for game jams, and brings his PhD-level brains and an understanding of mathematics.

One of his interests is the use of narrative in games,  and the potential applications of narrative visualisation techniques in other media.


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Official Cat, Head of Sales

Our official cat is called Darwin, and  he is a real live cat.  He is named for the great Charles Darwin, but has yet to evolve beyond licking himself or walking into walls.

His main duties involve sleeping, batting things with his paw and general cat stuff.

Sometimes he’ll pose for a photo, and will annoy James by getting more attention than the game’s artwork.


Game Design, Music, Website

Founder and self-proclaimed Emperor. Called by his middle name Edge, due to being one of the two Adams in the team.  Edge is his real middle name.

When not explaining his name to people, he writes game music, makes prototypes and has ideas. One day he hopes to turn these ideas into real games.

He also maintains the website and handles communication, mainly during game jams.

Meet the Team


A few friends making indie games for fun,

lazily planning a Greenlight campaign

Latest News - Winter 2016/17

We're working on 2 major projects at the moment, both of which are ambitious remakes of earlier Game Jam prototypes.  We’re planning to work on them through the Winter, and hopefully (if they’re good enough) submit one or both to Greenlight.  We will also be entering a few Game Jams to make sure we don’t lose our touch.
We should be doing regular updates on Twitter and on our blog here, but read on below for a quick overview of what we’ll be up to.

Firstly we are working on a new version of From the Sea Freedom, which is an ocean exploration game.  The idea is to build on the danger-free relaxation of the first one, and give the player lots to find and discover.  There will be a customisable home area and various underwater environments to explore, as well as a large number of different fish with believable behaviours.  I’m hoping to expand on the audio I did for the original prototype, so interacting with different creatures changes the soundtrack dynamically.  The original is on our games page, and is probably one of our best Ludum Dare entries so far.

Secondly, we are also still working on InfiniQuest, which is a game that's hard to describe.  I'd maybe call it a "casual procedurally generated graphical 'choose your own adventure' interactive fiction roguelite-like". But obviously people tend to say CPGGCYOAIFRLL for short.  The original is playable on our games page, and there are a few ‘Let’s Plays’ on the Videos page.  There are also some really nice articles on the original game to be found in the press section of our site, including kind words from Kotaku and Rock, Paper, Shotgun.

Game Jams
Despite deciding to work on more long term projects, Game Jams are our Jam, so we're not ignoring them.  We're currently planning on entering 3 Jam games over the Winter period.
We’re on track and already submitted a game for the Pixel Horror Jam, it’s called Not Alone and is available on our games page.  We will hopefully also be doing something for Ludum Dare and Forever Jam.  Last Updated November 2016

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