Midnight Fields was our entry into the ‘Finally Finish Something’, a game jam that we also hosted. This is the post mortem of the game, rather than of the jam itself, but you can read about that HERE For this post mortem, we are trying something a bit different… Usually we put together a rather formal document in the traditional post mortem style, but we found that none of us really enjoyed doing this or
The Finally Finish Something jam came to a close last week, the game jam we ran over on the itch.io website. The main purpose of the jam was to give people a reason to finish long running projects, or to get a game done for the very first time. Below is a little run down of how it all went, with some melodramatic chapter titles.
Toy Box Metropolis was our entry for Ludum Dare 37. Below is our developer chat on what went right and what went wrong. This is a bit of a shorter one, as we did it quite a while after the jam ended. I have back-dated the blog post to when we should have done it, but let’s try and keep that a secret. Taking part in this chat are:
We've decided to do something crazy and run our own game jam. We're not sure if it's going to work out, or if anyone will even join, but you can find out more over at itch.io We're using itch.io as it's a really great website for hosting indie games, and has some amazing tools for running game jams. It handles most of the hard work for you, so with a little effort it's easy to put something that looks pretty professional. The basic
Star Traveller was our entry for Ludum Dare 38. This is our post-mortem, which we like to do as an online developer chat (rather than a long essay). You can play the game here on our website, or over at itch.io HERE. The Ludum Dare entry page can be found HERE. The game itself was a short point & click game with a focus on relaxed graphics and audio, with some simple puzzles thrown in. All three of us worked on it in some capacity, and everything was made over the
We have finished and submitted our Ludum Dare 38 game, Star Traveller. It’s a small space exploration game, with some light puzzle elements. The Ludum Dare competition page is HERE. I was away for most of the weekend this time around, so the task of designing and programming the game fell to Adam D. He was confident going into the weekend, fresh from his success as lead programmer on Not