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Proxima B Submitted for Ludum Dare

Posted on 31 August 2016 by Adam Summerton

We submitted Proxima B for Ludum Dare 36, which is now available on our games page.  There was no rating phase for LD this time around, so we’re not sure exactly how the game was received.  I don’t think any of us are quite as excited by this game compared to previous projects, but we did get it fully finished and relatively polished.  Plus, for the very first time, we actually managed to design some levels way before the deadline, so for once we weren’t doing it all with 15 minutes to go

I think this proves that our workflow is good enough to consistently finish games during...(Read blog post)

A Very Aquatic Ludum Dare 34

Posted on 20 December 2015 by Adam Summerton

We recently submitted our 11th Ludum Dare game, an underwater exploration game called From the Sea, Freedom.  It was designed as a relaxing experience, with no danger or challenge.  We just wanted to do something where you can enjoy the atmosphere at your own pace.  We had a lot of ideas for making it into something more, so may work on it again in future.

If you’re wondering where the title comes from, it’s the motto of The Principality of Sealand, a micronation off the coast of Suffolk (the English county I grew up in).  There’s a great 99% Invisible podcast about it if you...(Read blog post)

Brood Submitted for Ludum Dare 33

Posted on 28 August 2015 by Adam Summerton

We completed our latest game for Ludum Dare, it’s called Brood and you can play it on our games page or over at itch.io here.

It’s quite hard to explain what the game is, but I suppose we’d better try…  It’s a drag and drop monster management game, you need to try and carefully place eggs on the floor of the cave and feed the baby monsters when they hatch.  You’ll need to keep them safe until they’re big enough to leave the nest, then fling them out into the world.

The original idea was to make a game...(Read blog post)

Miyu Submitted for Ludum Dare

Posted on 20 April 2015 by Adam Summerton

We finally managed to get all members of the team together to participate in Ludum Dare 32.  The Theme was Unconventional Weapon, and we had 3 men and 1 cat fully committed to the cause.

We came up with a game called Miyu, about a moon spirit living in a strange lunar world.  The idea was that spirits from the sun world had sort of invaded, and you had to trick them into going back to their solar world.
Your unconventional weapon was the plants and environments around you, and you used them to create portals and herd the sun spirits into them.  You can play it on our...(Read blog post)

Alpha Circuit - A Mini Review

Posted on 15 January 2015 by Adam Summerton

We completed Alpha Circuit for Ludum Dare 31, and I’m only now writing up some thoughts on it; making it a ridiculous 5 months late.  I will cunningly backdate the blog post to fool onlookers into thinking I did it back in January.  It’s the perfect crime.

What Went Wrong

A 2-man effort from me and James, Alpha Circuit was probably not one of our best entries, and once it was finished neither of us had any desire to carry on...(Read blog post)

Kitsuni Created for Ludum Dare

Posted on 29 April 2014 by Adam Summerton

Yesterday we just finished our 6th Ludum Dare game, Kitsuni.  Our aims this time were to do something slightly different, so we set ourselves some goals:  interpret the theme in an off-beat way, no guns, no weapons, no health, no immediate dangers.  This led us towards a goal of trying to create something with a nice mood to it, something that would be a nice environment to explore.

The theme arrived ,and it was 'Beneath the Surface', which immediately made us think of mining games and underwater games.  I love underwater games, but felt that it didn't quite fit our goal of...(Read blog post)

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