Blog archive - 2014

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Exciting Times

Posted on 9 December 2014 by Adam Summerton

Haven't managed to do a post for a while, but many exciting things have happened!  Will do another proper update soon, but in summary in the past 3 months we have made 2 new games, one for Ludum Dare 31 and one for ProcJam.  Our ProcJam game, InfiniQuest, has been featured in such goliath publications as Rock Paper Shotgun, Kotaku and PC Gamer.  So basically 2014 is the greatest year ever, and we're all super excited.  So the site now has a Press page, which is frankly insane.  Check it out...

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Rift Knight Made for Ludum Dare 30

Posted on 6 September 2014 by Adam Summerton

Not posted anything on here for a while due to other commitments: I have just got a new new job, James has been recovering from a detached retina, Adam has been buried under a pile of pHD work and Darwin got a new lobster-on-a-stick toy which just had to be destroyed.  So as you can see we've all been pretty busy.

Despite this, I found some time last weekend to participate in another Ludum Dare game jam, and was pretty happy with the results.  The finished game is called Rift Knight and...

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We Made a Thing for Low Rez Jam

Posted on 30 May 2014 by Adam Summerton

I had a bit of time in the evenings over the past week, so I decided to make something for #LowRezJam.  The only limitation for this jam was the resolution; it had to be 32x32 maximum, with no tricks or cheats.  I initially found this really limiting, but quite soon after starting I began to enjoy it a lot.  In the end I found the limitation really helped with my terrible art abilities; I was flying solo this time and I always find it easier to work on games when they have the beginnings of...

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Continuing Development on Kitsuni

Posted on 10 May 2014 by Adam Summerton

Things have been going really well with Kitsuni since we submitted it for Ludum Dare.  Despite some of the bugs we have had a lot of positive comments, especially on the graphics and audio, and now a few mentions in the gaming press…

Initially the game was featured in a ‘Browser Pick’ article on Indie
Kitsuni on

…and then on PC in a ‘Best Free Games of the Week’ article (unfortunately they have since taken this link down).

We were both really happy...

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Kitsuni Created for Ludum Dare

Posted on 29 April 2014 by Adam Summerton

Yesterday we just finished our 6th Ludum Dare game, Kitsuni.  Our aims this time were to do something slightly different, so we set ourselves some goals:  interpret the theme in an off-beat way, no guns, no weapons, no health, no immediate dangers.  This led us towards a goal of trying to create something with a nice mood to it, something that would be a nice environment to explore.

The theme arrived ,and it was 'Beneath the Surface', which immediately made us think of mining games and...

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Tags: Ludum Dare

Philosophical Musings on the New Website

Posted on 25 April 2014 by Adam Summerton

So the new website is set up, and I'm actually really pleased with the results. It at least has a style now, I think before it looked like someone had randomly thrown all the elements together in a panic. Which is in fact an entirely accurate description of my initial attempts at it.

While I was designing the new layout, I ended up having an internal discussion with myself about why I wanted to have a website at all; why have Twitter and Soundcloud and all that? What do I want out of it?...

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The New Blog Exists!

Posted on 14 April 2014 by Adam Summerton

Hello probably nobody!  Setting up this blog as part of a concerted effort to do more game development, not managed anything outside Ludum Dare for a while and I want to change that.  Even if nobody reads it I still may find it helpful to write some thoughts down.  Let's see how it goes.

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