Blog archive - 2016

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We Made a Thing for #LowRezJam 2016

Posted on 1 May 2016 by Adam Summerton

I did a little solo game for this year’s LowRez Jam, it’s called Zerwol the Wizard.  The observant amongst you might have noticed that Zerwol is actually LowRez backwards, I know this is lame and I’m sorry.  In my defence, I was working on this at the same time as working on Ludum Dare with the rest of the team, so I hadn’t really had much sleep.

The game is a click-to-move top-down shooter (CTMTDS!) and my main aim was to test out pathfinding.  The pathfinding does work, so that was a...

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Morphling Submitted for Ludum Dare 35

Posted on 25 April 2016 by Adam Summerton

Our latest Ludum Dare game has been submitted, this time called Morphling.  The theme was Shapeshifting, and we went all out to build a game around that concept.  We ended up with a traditional pixel art platformer with a very arcadey feel, but with the added twist of morphing into one of 6 different animals to perform different actions.

Immediately after it was done, none of us were that happy with it, but after coming back to it it’s actually one of our strongest games.  The platforming...

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