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Modular Destruction Labs - Developer Review

Posted on 22 August 2017 by Adam Summerton

Modular Destruction Labs was our entry for Ludum Dare 39.  This is our post-mortem, which we like to do as an online developer chat (rather than a long essay).  You can play the game here on our website, or over at itch.io here.  The Ludum Dare entry page can be found here.

The game was a physics-based robot builder, the idea was to build a robot from various modules and try to navigate to the end of the level.  All three of us worked on it in some capacity, and everything was made over...

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Tags: Developer chat, Ludum Dare

Star Traveller - Developer Review

Posted on 2 May 2017 by Adam Summerton

Star Traveller was our entry for Ludum Dare 38.  This is our post-mortem, which we like to do as an online developer chat (rather than a long essay).  You can play the game here on our website, or over at itch.io here.  The Ludum Dare entry page can be found here.

The game itself was a short point & click game with a focus on relaxed graphics and audio, with some simple puzzles thrown in.  All three of us worked on it in some capacity, and everything was made over the 3-day weekend....

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Tags: Developer chat, Ludum Dare

Star Traveller Submitted for Ludum Dare

Posted on 26 April 2017 by Adam Summerton

We have finished and submitted our Ludum Dare 38 game, Star Traveller.  It’s a small space exploration game, with some light puzzle elements.  The Ludum Dare competition page is here.

I was away for most of the weekend this time around, so the task of designing and programming the game fell to Adam D.  He was confident going into the weekend, fresh from his success as lead programmer on Not Alone.  There was the usual art and animation from James, and I managed to show my face for around...

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Tags: Ludum Dare

Midnight Fields - Developer Review

Posted on 19 February 2017 by Adam Summerton

Midnight Fields was our entry into ‘Finally Finish Something’, a game jam that we also hosted.  This is the post mortem of the game, rather than of the jam itself, but you can read about that here. For this post mortem, we are trying something a bit different… Usually we put together a rather formal document in the traditional post mortem style, but we found that none of us really enjoyed doing this or referred back to it much.  We decided that from now on we are going to do these as an...

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Tags: Developer chat, Finally Finish Something

The #FFSjam is Complete

Posted on 13 February 2017 by Adam Summerton

The Finally Finish Something jam came to a close last week, the game jam we ran over on the itch.io website. The main purpose of the jam was to give people a reason to finish long running projects, or to get a game done for the very first time.  Below is a little run down of how it all went, with some melodramatic chapter titles.

History

We always enter a few game jams throughout the year, and we'd been looking for a jam to motivate us to finish some old projects.  The problem is that...

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Tags: Finally Finish Something

Toy Box Metropolis Review

Posted on 2 January 2017 by Adam Summerton

Toy Box Metropolis was our entry for Ludum Dare 37.  Below is our developer chat on what went right and what went wrong.  This is a bit of a shorter one, as we did it quite a while after the jam ended.  
I have back-dated the blog post to when we should have done it, but let’s try and keep that a secret. Taking part in this chat are:

Edge: Made the game and the music
James: Designed and animated the buildings
AdamD: Designed the background, scenery, roads, HUD and UI


Edge: Welcome to the...

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Tags: Developer chat, Ludum Dare

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