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The 2018 FFS Jam is Complete

Posted on 10 February 2018 by Adam Summerton


The second annual Finally Finish Something is complete, thanks to all those who took part.  We had an ever bigger response this year, with over 100 people submitting games.  New for this year were the Discord channel, and a  page on collaboration site Crowdforge.  We're very happy to help people get those ongoing projects over the line, and are planning on bringing it all back again next year.

You can play and rate all the game jam entries over at itch.io HERE

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Tags: Finally Finish Something

#FFSjam Returns!

Posted on 23 December 2017 by Adam Summerton

The Finally Finish Something jam is back for it's second year!

 We've decided to run this jam again over at itch.io, due to the positive response we have last year.  We had small but friendly community, and over 50 games submitted, which was a lot more than we predicted.  We still think that a game jam with relaxed rules is good motivation to finish off those old projects, and look forward to seeing everyone again this year.  

The jam will run for the whole of January 2018.  You can...

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Tags: Finally Finish Something

Ludum Dare 40 Complete

Posted on 8 December 2017 by Adam Summerton

We have finished another Ludum Dare earlier this month, and we've released our latest jam game Cherry Creek.  It's small puzzle game about lining up river tiles and making trees grow.  We've tried to go back to our traditional chilled out atmosphere with this one, but kept it to a fairly simple pixel style.

It's based on a number of older tile-turning pipe games that I've always enjoyed, the idea was to implement a solid interpretation of the game mechanics, but update the look and...

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Tags: Ludum Dare

Modular Destruction Labs - Developer Review

Posted on 22 August 2017 by Adam Summerton

Modular Destruction Labs was our entry for Ludum Dare 39.  This is our post-mortem, which we like to do as an online developer chat (rather than a long essay).  You can play the game here on our website, or over at itch.io here.  The Ludum Dare entry page can be found here.

The game was a physics-based robot builder, the idea was to build a robot from various modules and try to navigate to the end of the level.  All three of us worked on it in some capacity, and everything was made over...

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Tags: Developer chat, Ludum Dare

Star Traveller - Developer Review

Posted on 2 May 2017 by Adam Summerton

Star Traveller was our entry for Ludum Dare 38.  This is our post-mortem, which we like to do as an online developer chat (rather than a long essay).  You can play the game here on our website, or over at itch.io here.  The Ludum Dare entry page can be found here.

The game itself was a short point & click game with a focus on relaxed graphics and audio, with some simple puzzles thrown in.  All three of us worked on it in some capacity, and everything was made over the 3-day weekend....

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Tags: Developer chat, Ludum Dare

Star Traveller Submitted for Ludum Dare

Posted on 26 April 2017 by Adam Summerton

We have finished and submitted our Ludum Dare 38 game, Star Traveller.  It’s a small space exploration game, with some light puzzle elements.  The Ludum Dare competition page is here.

I was away for most of the weekend this time around, so the task of designing and programming the game fell to Adam D.  He was confident going into the weekend, fresh from his success as lead programmer on Not Alone.  There was the usual art and animation from James, and I managed to show my face for around...

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Tags: Ludum Dare

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