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Star Traveller Submitted for Ludum Dare

Posted on 26 April 2017 by Adam Summerton

We have finished and submitted our Ludum Dare 38 game, Star Traveller.  It’s a small space exploration game, with some light puzzle elements.  The Ludum Dare competition page is here.

I was away for most of the weekend this time around, so the task of designing and programming the game fell to Adam D.  He was confident going into the weekend, fresh from his success as lead programmer on Not Alone.  There was the usual art and animation from James, and I managed to show my face for around...

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Tags: Ludum Dare

Midnight Fields - Developer Review

Posted on 19 February 2017 by Adam Summerton

Midnight Fields was our entry into ‘Finally Finish Something’, a game jam that we also hosted.  This is the post mortem of the game, rather than of the jam itself, but you can read about that here. For this post mortem, we are trying something a bit different… Usually we put together a rather formal document in the traditional post mortem style, but we found that none of us really enjoyed doing this or referred back to it much.  We decided that from now on we are going to do these as an...

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Tags: Developer chat, Finally Finish Something

The #FFSjam is Complete

Posted on 13 February 2017 by Adam Summerton

The Finally Finish Something jam came to a close last week, the game jam we ran over on the itch.io website. The main purpose of the jam was to give people a reason to finish long running projects, or to get a game done for the very first time.  Below is a little run down of how it all went, with some melodramatic chapter titles.

History

We always enter a few game jams throughout the year, and we'd been looking for a jam to motivate us to finish some old projects.  The problem is that...

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Tags: Finally Finish Something

Toy Box Metropolis Review

Posted on 2 January 2017 by Adam Summerton

Toy Box Metropolis was our entry for Ludum Dare 37.  Below is our developer chat on what went right and what went wrong.  This is a bit of a shorter one, as we did it quite a while after the jam ended.  
I have back-dated the blog post to when we should have done it, but let’s try and keep that a secret. Taking part in this chat are:

Edge: Made the game and the music
James: Designed and animated the buildings
AdamD: Designed the background, scenery, roads, HUD and UI


Edge: Welcome to the...

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Tags: Developer chat, Ludum Dare

Toy Box Metropolis Submitted

Posted on 20 December 2016 by Adam Summerton

We finished another Ludum Dare game, submitted at the very last minute as usual!  This time it’s called Toy Box Metropolis, and it’s a miniature city builder.  The basic idea is that you’re a kid building a little toy city on the floor of your bedroom, but with some added strategy elements to give you some kind of goal.

It was something different for us, as we’ve never made a city builder before.  I think the results were mixed, we ended up with a nice solid little game, but with some...

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Tags: Ludum Dare

The ‘Finally Finish Something’ Game Jam

Posted on 28 November 2016 by Adam Summerton

We've decided to do something crazy and run our own game jam.  We're not sure if it's going to work out, or if anyone will even join, but you can find out more over at itch.io here.

We're using itch.io as it's a really great website for hosting indie games, and has some amazing tools for running game jams.  It handles most of the hard work for you, so with a little effort it's easy to put something together that looks pretty professional.  The basic idea of the jam is to help motivate...

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Tags: Finally Finish Something

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