Posted on 19 February 2017 by Adam Summerton
Midnight Fields was our entry into ‘Finally Finish Something’, a game jam that we also hosted. This is the post mortem of the game, rather than of the jam itself, but you can read about that here. For this post mortem, we are trying something a bit different… Usually we put together a rather formal document in the traditional post mortem style, but we found that none of us really enjoyed doing this or referred back to it much. We decided that from now on we are going to do these as an...
Posted on 13 February 2017 by Adam Summerton
The Finally Finish Something jam came to a close last week, the game jam we ran over on the itch.io website. The main purpose of the jam was to give people a reason to finish long running projects, or to get a game done for the very first time. Below is a little run down of how it all went, with some melodramatic chapter titles.
We always enter a few game jams throughout the year, and we'd been looking for a jam to motivate us to finish some old projects. The problem is that...
Tags: Finally Finish Something
Posted on 2 January 2017 by Adam Summerton
Toy Box Metropolis was our entry for Ludum Dare 37. Below is our developer chat on what went right and what went wrong. This is a bit of a shorter one, as we did it quite a while after the jam ended.
I have back-dated the blog post to when we should have done it, but let’s try and keep that a secret. Taking part in this chat are:
Edge: Made the game and the music
James: Designed and animated the buildings
AdamD: Designed the background, scenery, roads, HUD and UI
Edge: Welcome to the...
Posted on 20 December 2016 by Adam Summerton
We finished another Ludum Dare game, submitted at the very last minute as usual! This time it’s called Toy Box Metropolis, and it’s a miniature city builder. The basic idea is that you’re a kid building a little toy city on the floor of your bedroom, but with some added strategy elements to give you some kind of goal.
It was something different for us, as we’ve never made a city builder before. I think the results were mixed, we ended up with a nice solid little game, but with some...
Tags: Ludum Dare
Posted on 28 November 2016 by Adam Summerton
We've decided to do something crazy and run our own game jam. We're not sure if it's going to work out, or if anyone will even join, but you can find out more over at itch.io here.
We're using itch.io as it's a really great website for hosting indie games, and has some amazing tools for running game jams. It handles most of the hard work for you, so with a little effort it's easy to put something together that looks pretty professional. The basic idea of the jam is to help motivate...
Tags: Finally Finish Something
Posted on 15 November 2016 by Adam Summerton
Not Alone was created over the course of October 2016, for the Pixel Horror Jam. This is the first game that I've taken the lead on in terms of design as part of the team, it was a new experience for me and a steep learning curve, but I enjoyed it immensely (minus the occasional breakdown when the AI simply did not work). The project was ambitious from a development perspective given the limited time scale and my experience, I'd never attempted anything like this before. It features a...