Posted on 12 September 2016 by Adam Summerton
After a year of only really having time to work on Game Jams, we're all in a position to spend a bit more time on game dev again. We've decided on 4 projects to work on, and are going to see if we can get one of them polished enough to run a Greenlight campaign. Doing gamedev only in your spare time means that things happen reaaaally slowly, but hopefully we'll get there in the end. I'll be aiming to post something on Twitter every Saturday, and if time allows then maybe a blog update...
Posted on 31 August 2016 by Adam Summerton
We submitted Proxima B for Ludum Dare 36, which is now available on our games page. There was no rating phase for LD this time around, so we’re not sure exactly how the game was received. I don’t think any of us are quite as excited by this game compared to previous projects, but we did get it fully finished and relatively polished. Plus, for the very first time, we actually managed to design some levels way before the deadline, so for once we weren’t doing it all with 15 minutes to go
Tags: Ludum Dare
Posted on 1 May 2016 by Adam Summerton
I did a little solo game for this year’s LowRez Jam, it’s called Zerwol the Wizard. The observant amongst you might have noticed that Zerwol is actually LowRez backwards, I know this is lame and I’m sorry. In my defence, I was working on this at the same time as working on Ludum Dare with the rest of the team, so I hadn’t really had much sleep.
The game is a click-to-move top-down shooter (CTMTDS!) and my main aim was to test out pathfinding. The pathfinding does work, so that was a...
Posted on 25 April 2016 by Adam Summerton
Our latest Ludum Dare game has been submitted, this time called Morphling. The theme was Shapeshifting, and we went all out to build a game around that concept. We ended up with a traditional pixel art platformer with a very arcadey feel, but with the added twist of morphing into one of 6 different animals to perform different actions.
Immediately after it was done, none of us were that happy with it, but after coming back to it it’s actually one of our strongest games. The platforming...
Posted on 29 December 2015 by Adam Summerton
We’ve decided to take a bit of a break from doing game dev for a few months. This is not a big deal, it’s just that real life is getting in the way and we all need to prioritise other things for a while (job, house move, imminent new baby!)
We will almost certainly still be doing Ludum Dare in April, but nothing at all until then. Hopefully the break will be good for us, and we’ll all be super refreshed. Next time I do a game jam I may be a Dad, so that’s equally exciting and...
Posted on 20 December 2015 by Adam Summerton
We recently submitted our 11th Ludum Dare game, an underwater exploration game called From the Sea, Freedom. It was designed as a relaxing experience, with no danger or challenge. We just wanted to do something where you can enjoy the atmosphere at your own pace. We had a lot of ideas for making it into something more, so may work on it again in future.
If you’re wondering where the title comes from, it’s the motto of The Principality of Sealand, a micronation off the coast of Suffolk...
Tags: Ludum Dare