Posted on 2 November 2016 by Adam Summerton
At the end of October we submitted Not Alone for the Pixel Horror Jam. Adam D took the lead on programming this time, with me doing the music and James on graphics The game is a pixel-art homage to Alien, and sees you stuck on a damaged ship with an invincible space creature. You need to keep the engine running and the lights on for long enough to get to a nearby space station. You can play it on the games page here on our site, or over at Itch.io here.
We will also aim to publish a...
Posted on 1 October 2016 by Adam Summerton
As winter approaches and the evenings get longer, we are settling in for a few months of game development. Over the Winter period we are hoping to get 3 smaller games finished, and hopefully make a bit of progress on our larger projects.
We're currently in the process of working on an entry for the Pixel Horror Jam, and for the first time I will not be doing any development! Adam D is taking the lead on the game and is keen to get stuck in and completely show me up, meanwhile I will be...
Posted on 23 September 2016 by Adam Summerton
We like having our own website here, but itch.io is actually a really great site for indie devs. We’ve finally got round to updating our page there to include all our games, as well as spending some time designing the game pages and making everything look pretty. You can take a look at our page (along with all James’ fancy game banners) on our itch.io page here.
Posted on 12 September 2016 by Adam Summerton
After a year of only really having time to work on Game Jams, we're all in a position to spend a bit more time on game dev again. We've decided on 4 projects to work on, and are going to see if we can get one of them polished enough to run a Greenlight campaign. Doing gamedev only in your spare time means that things happen reaaaally slowly, but hopefully we'll get there in the end. I'll be aiming to post something on Twitter every Saturday, and if time allows then maybe a blog update...
Posted on 31 August 2016 by Adam Summerton
We submitted Proxima B for Ludum Dare 36, which is now available on our games page. There was no rating phase for LD this time around, so we’re not sure exactly how the game was received. I don’t think any of us are quite as excited by this game compared to previous projects, but we did get it fully finished and relatively polished. Plus, for the very first time, we actually managed to design some levels way before the deadline, so for once we weren’t doing it all with 15 minutes to go
Tags: Ludum Dare
Posted on 1 May 2016 by Adam Summerton
I did a little solo game for this year’s LowRez Jam, it’s called Zerwol the Wizard. The observant amongst you might have noticed that Zerwol is actually LowRez backwards, I know this is lame and I’m sorry. In my defence, I was working on this at the same time as working on Ludum Dare with the rest of the team, so I hadn’t really had much sleep.
The game is a click-to-move top-down shooter (CTMTDS!) and my main aim was to test out pathfinding. The pathfinding does work, so that was a...