Posted on 28 August 2015 by Adam Summerton
We completed our latest game for Ludum Dare, it’s called Brood and you can play it on our games page or over at itch.io here.
It’s quite hard to explain what the game is, but I suppose we’d better try… It’s a drag and drop monster management game, you need to try and carefully place eggs on the floor of the cave and feed the baby monsters when they hatch. You’ll need to keep them safe until they’re big enough to leave the nest, then fling them out into the world.
The original idea was...
Tags: Ludum Dare
Posted on 27 June 2015 by Adam Summerton
Hello and welcome to all 7 of our subscribers (Hi Mum!). Today I want to take just a moment of your time to talk about InfiniQuest…
InfiniQuest was a game we made last year for ProcJam, and it’s playable here on our game page, or over on itch.io here. There are also links to articles here on our press page. In other amazing news that I totally missed last year, PC Gamer included InfiniQuest in its list of Top 100 free games here. Ridiculous.
Anyway, it’s a game I’m proud of creating,...
Posted on 20 April 2015 by Adam Summerton
We finally managed to get all members of the team together to participate in Ludum Dare 32. The Theme was Unconventional Weapon, and we had 3 men and 1 cat fully committed to the cause.
We came up with a game called Miyu, about a moon spirit living in a strange lunar world. The idea was that spirits from the sun world had sort of invaded, and you had to trick them into going back to their solar world.
Your unconventional weapon was the plants and environments around you, and you used...
Tags: Ludum Dare
Posted on 15 January 2015 by Adam Summerton
We completed Alpha Circuit for Ludum Dare 31, and I’m only now writing up some thoughts on it; making it a ridiculous 5 months late. I will cunningly backdate the blog post to fool onlookers into thinking I did it back in January. It’s the perfect crime.
What Went Wrong
A 2-man effort from me and James, Alpha Circuit was probably not one of our best entries, and once it was finished neither of us had any desire to carry on with it. The theme was Entire Game on One Screen, and we...
Tags: Ludum Dare
Posted on 9 December 2014 by Adam Summerton
Haven't managed to do a post for a while, but many exciting things have happened! Will do another proper update soon, but in summary in the past 3 months we have made 2 new games, one for Ludum Dare 31 and one for ProcJam. Our ProcJam game, InfiniQuest, has been featured in such goliath publications as Rock Paper Shotgun, Kotaku and PC Gamer. So basically 2014 is the greatest year ever, and we're all super excited. So the site now has a Press page, which is frankly insane. Check it out...
Posted on 6 September 2014 by Adam Summerton
Not posted anything on here for a while due to other commitments: I have just got a new new job, James has been recovering from a detached retina, Adam has been buried under a pile of pHD work and Darwin got a new lobster-on-a-stick toy which just had to be destroyed. So as you can see we've all been pretty busy.
Despite this, I found some time last weekend to participate in another Ludum Dare game jam, and was pretty happy with the results. The finished game is called Rift Knight and...