Posted on 20 April 2015 by Adam Summerton
We finally managed to get all members of the team together to participate in Ludum Dare 32. The Theme was Unconventional Weapon, and we had 3 men and 1 cat fully committed to the cause.
We came up with a game called Miyu, about a moon spirit living in a strange lunar world. The idea was that spirits from the sun world had sort of invaded, and you had to trick them into going back to their solar world.
Your unconventional weapon was the plants and environments around you, and you used...
Tags: Ludum Dare
Posted on 15 January 2015 by Adam Summerton
We completed Alpha Circuit for Ludum Dare 31, and I’m only now writing up some thoughts on it; making it a ridiculous 5 months late. I will cunningly backdate the blog post to fool onlookers into thinking I did it back in January. It’s the perfect crime.
What Went Wrong
A 2-man effort from me and James, Alpha Circuit was probably not one of our best entries, and once it was finished neither of us had any desire to carry on with it. The theme was Entire Game on One Screen, and we...
Tags: Ludum Dare
Posted on 9 December 2014 by Adam Summerton
Haven't managed to do a post for a while, but many exciting things have happened! Will do another proper update soon, but in summary in the past 3 months we have made 2 new games, one for Ludum Dare 31 and one for ProcJam. Our ProcJam game, InfiniQuest, has been featured in such goliath publications as Rock Paper Shotgun, Kotaku and PC Gamer. So basically 2014 is the greatest year ever, and we're all super excited. So the site now has a Press page, which is frankly insane. Check it out...
Posted on 6 September 2014 by Adam Summerton
Not posted anything on here for a while due to other commitments: I have just got a new new job, James has been recovering from a detached retina, Adam has been buried under a pile of pHD work and Darwin got a new lobster-on-a-stick toy which just had to be destroyed. So as you can see we've all been pretty busy.
Despite this, I found some time last weekend to participate in another Ludum Dare game jam, and was pretty happy with the results. The finished game is called Rift Knight and...
Posted on 30 May 2014 by Adam Summerton
I had a bit of time in the evenings over the past week, so I decided to make something for #LowRezJam. The only limitation for this jam was the resolution; it had to be 32x32 maximum, with no tricks or cheats. I initially found this really limiting, but quite soon after starting I began to enjoy it a lot. In the end I found the limitation really helped with my terrible art abilities; I was flying solo this time and I always find it easier to work on games when they have the beginnings of...
Posted on 10 May 2014 by Adam Summerton
Things have been going really well with Kitsuni since we submitted it for Ludum Dare. Despite some of the bugs we have had a lot of positive comments, especially on the graphics and audio, and now a few mentions in the gaming press…
Initially the game was featured in a ‘Browser Pick’ article on Indie Games.com.
Kitsuni on IndieGames.com
…and then on PC Gamer.com in a ‘Best Free Games of the Week’ article (unfortunately they have since taken this link down).
We were both really happy...