People/Power Released for Ludum Dare

Posted on 4 December 2018 by Adam Summerton

We have released our 20th Ludum Dare game in a row!  It's a dystopian physics game, slightly similar to 90's classic Lemmings.

The aim of the game is to direct a lot of tiny people into the mouth of a large robot, in order to generate electricity for the surviving rich people.  To do this you have to place a series of contraptions to direct the little people to the robot, things like giant fans, swinging boots and  giant boxing gloves.  The physics provides a pretty haphazard...

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Tags: Ludum Dare

Cherry Creek Release Announcement

Posted on 7 November 2018 by Adam Summerton

We are very bad at marketing, or doing any of the things that you're supposed to do when making a game, hence this post being around 11 months late.  This announcement is to confirm that we are officially going to release our first commercial game, and the other simultaneous announcement is that already we've finished it!  

We've actually been working on a final polished version of Cherry Creek since January this year, but we discovered it takes a long time to do anything when you only...

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New Ludum Dare Game, Plus Mystery Guest

Posted on 16 August 2018 by Adam Summerton

After an intense weekend, we have another Ludum Dare submission to share.  This one is called Evercloud, and is a sort atmospheric platformer with some light story elements.

The theme was running out of space, and in yet another loose interpretation I chose an escape from a dying planet overrun by flooding.  The idea was that each day the water level would rise, and you are running out of space on land.  You have to fix up an old spaceship and get off the planet before all the land is...

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Tags: Ludum Dare

Self Golf Released for Ludum Dare

Posted on 28 April 2018 by Adam Summerton

I have just finished another Ludum Dare, and released Self Golf into the wild.  I was flying solo this time, so we're back to some good old fashioned developer graphics (complete with scan-line effect to help mask the horror).

The theme was "Combine Two Genres", and I feel like this was the best game jam idea I've had in a long time.  The genres I decided to combine were sports and platforming.  The idea started as a simple golf game but with some jumping elements, but then it occurred...

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Tags: Ludum Dare

The 2018 FFS Jam is Complete

Posted on 10 February 2018 by Adam Summerton

The second annual Finally Finish Something is complete, thanks to all those who took part.  We had an ever bigger response this year, with over 100 people submitting games.  New for this year were the Discord channel, and a  page on collaboration site Crowdforge.  We're very happy to help people get those ongoing projects over the line, and are planning on bringing it all back again next year.

You can play and rate all the game jam entries over at HERE

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Tags: Finally Finish Something

#FFSjam Returns!

Posted on 23 December 2017 by Adam Summerton

The Finally Finish Something jam is back for it's second year!

 We've decided to run this jam again over at, due to the positive response we have last year.  We had small but friendly community, and over 50 games submitted, which was a lot more than we predicted.  We still think that a game jam with relaxed rules is good motivation to finish off those old projects, and look forward to seeing everyone again this year.  

The jam will run for the whole of January 2018.  You can...

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Tags: Finally Finish Something

Ludum Dare 40 Complete

Posted on 8 December 2017 by Adam Summerton

We have finished another Ludum Dare earlier this month, and we've released our latest jam game Cherry Creek.  It's small puzzle game about lining up river tiles and making trees grow.  We've tried to go back to our traditional chilled out atmosphere with this one, but kept it to a fairly simple pixel style.

It's based on a number of older tile-turning pipe games that I've always enjoyed, the idea was to implement a solid interpretation of the game mechanics, but update the look and...

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Tags: Ludum Dare