Posted on 15 March 2019 by Adam Duncan
Cherry Creek our tile-turning, indie puzzle game is now available to buy on Steam and itch.io. It has come a long way from its beginnings as a ludum dare entry and we're excited to get out first commercial release out of the door, we hope you enjoy it!
Posted on 3 March 2019 by Adam Summerton
We're happy to annouce that Cherry Creek is now officially scheduled for release, and will be coming to Steam & itch.io on 15th March 2019!
Cherry Creek is a tile-turning puzzle game, with a focus on creating a relaxing atmosphere. We’ve always liked this style of puzzle game, but found they’re often quite industrial or techy in their presentation. The aim with Cherry Creek was to create a fun casual puzzle game that was also a nice place to spend a bit of time. You can watch the...
Posted on 8 February 2019 by Adam Duncan
We've entered our very own game jam for the third time, our entry is a game about tanks, capturing land and plenty of explosions. Play Territory here.
We put this together for Finally Finish Something 2019, and it is a game that I've wanted to finish for a long time. I started doing a version of it for the Low Rez Jam about a year or two ago, but it is an idea that I've had for a lot longer. I think we're generally pleased with the result, although it is the same old story of never...
Tags: Finally Finish Something
Posted on 4 December 2018 by Adam Summerton
We have released our 20th Ludum Dare game in a row! It's a dystopian physics game, slightly similar to 90's classic Lemmings.
The aim of the game is to direct a lot of tiny people into the mouth of a large robot, in order to generate electricity for the surviving rich people. To do this you have to place a series of contraptions to direct the little people to the robot, things like giant fans, swinging boots and giant boxing gloves. The physics provides a pretty haphazard...
Tags: Ludum Dare
Posted on 7 November 2018 by Adam Summerton
We are very bad at marketing, or doing any of the things that you're supposed to do when making a game, hence this post being around 11 months late. This announcement is to confirm that we are officially going to release our first commercial game, and the other simultaneous announcement is that already we've finished it!
We've actually been working on a final polished version of Cherry Creek since January this year, but we discovered it takes a long time to do anything when you only...
Posted on 16 August 2018 by Adam Summerton
After an intense weekend, we have another Ludum Dare submission to share. This one is called Evercloud, and is a sort atmospheric platformer with some light story elements.
The theme was running out of space, and in yet another loose interpretation I chose an escape from a dying planet overrun by flooding. The idea was that each day the water level would rise, and you are running out of space on land. You have to fix up an old spaceship and get off the planet before all the land is...
Tags: Ludum Dare
Posted on 28 April 2018 by Adam Summerton
I have just finished another Ludum Dare, and released Self Golf into the wild. I was flying solo this time, so we're back to some good old fashioned developer graphics (complete with scan-line effect to help mask the horror).
The theme was "Combine Two Genres", and I feel like this was the best game jam idea I've had in a long time. The genres I decided to combine were sports and platforming. The idea started as a simple golf game but with some jumping elements, but then it occurred...
Tags: Ludum Dare